Yesterday SephZero gave me the authorization to post something about the gfx of WWTBAFM. Probably this is not the definitive GFX but it’s very nice. What do you think about it? Feel free to reply!
WWTBAFM Website Moved!
WWTBAFM v0.5
hello to all. i’m very tired, but the first complete version of wwtbafm is done! unfortunately i didn’t had the gfx in time. so another release with gfx will be done. and another one with internet updates too. now i need to rest myself. that’s sure. i coded this new version in 3 days nonstop. check the wwtbafm website. more questions are accepted as well.
This happend 2 months ago…
I need U
well the text-only version of WWTBAFM is out and his website too! i need your help to create the questions that will be used in the game. everybody can contribute. here is the link
An old idea for a new project..
yesterday, when i was having a shower, i had some brilliant ideas to recycle the famous television game: “who wants to be a milionare” and port it to ds.
The project will be called: WWTBAFM and the extra F stands for “fake” because no money will be earn by players 🙂
these are the specifications for the game i’ll develop in next months:
– DLDI support for external file (that will content questions and language files)
– Cute gfx totally inspired by the television program
– Sound Effect
– Maybe some music theme?! (not confirmed)
– Maybe some gfx effects (alpha/zoom).
– Maybe Internet Automatic Updates
– And last, because i don’t know if i can do it, voice recognition in one aspect of the game.
Yours ideas and opinions will be taken in consideration
Chiip Programmer
Yesterday night i did the chiip programmer:
- if you don’t know how to cut the plastic, just use a red-hot knife
- use thin wires. but not too much thin! (mine wires were too much thin. very difficult to solder in that small space)
- study (before soldering) the components positions. remember that you’ll have to close that box!
- if your socket’s pins are too short, solder wires to pins and then pass the wires inside the box
Well, now i just need one or two atmega8L8.. but i can’t find it in Rome.. if you want to help me, buy 1 or 2 atmega8L8 and send them to me. i’ll pay you for chips/shipping/time 🙂
MancalaDS 2.1 by HtheB!
hello guys 🙂
HtheB ultimate the mancalaDS project with 2 theme songs! nice!
you can download it directly from his site or from download menu 🙂
have a nice game!
Play Virtua Tennis like WiiSports!
here it is another script for play virtua tennis. remember to calibrate the wiimote as usual.. move the player with nunchuk.
————————————–
// Lotti’s Virtua Tennis Script
// X/Y offsets for Analog. If it’s too sensitive then make the numbers larger.
var.xNunchukOff = .07
var.yNunchukOff = .07
//Switch off the leds
Wiimote.leds = 0
// Motion Mouse
// Manual Configuration
// When configuring the offsets please put the wiimote flat and do not move it.
// These are offsets change them so that your debug output reads 0,28,0
// The debug output is at the top of this window.
// Ex if you get -7,33,-6 then change the offsets to 7,-5,6
var.xOffset = 5
var.yOffset = -2
var.zOffset = 4
var.xRot = Wiimote.RawForceX + var.xOffset
var.yRot = Wiimote.RawForceY + var.yOffset
var.zRot = Wiimote.RawForceZ + var.zOffset
debug = ‘X:’ + var.xRot + ‘, ‘ + ‘Y:’ + var.yRot + ‘, ‘ + ‘Z:’ + var.zRot
// Automatic Configuration
// Simple press – and + buttons on wiimote before start playing
if Wiimote.Minus && Wiimote.Plus then
var.xOffset = -Wiimote.RawForceX
var.zOffset = -Wiimote.RawForceZ
var.yOffset = -Wiimote.RawForceY + 28
debug = debug + ‘ Autocalibration’
endif
//
// Game buttons.
//
key.Enter = Wiimote.Home
key.a = Wiimote.A
key.s = Wiimote.B
key.a = Wiimote.Nunchuk.ZButton
key.Tab = Wiimote.One
key.Space = Wiimote.Two
//
// Analog Movements
//
if Wiimote.Nunchuk.JoyX < -var.xNunchukOff then
key.Left = true
else key.Left = false
endif
if Wiimote.Nunchuk.JoyX > var.xNunchukOff then
key.Right = true
else key.Right = false
endif
if Wiimote.Nunchuk.JoyY < -var.yNunchukOff then
key.Up = true
else key.Up = false
endif
if Wiimote.Nunchuk.JoyY > var.yNunchukOff then
key.Down = true
else key.Down = false
endif
//
// Wiimote Movements
//
if abs(var.zRot) >= 20 && var.yRot >= 20 && var.yRot <= 35 then // For Forehand/Backhand
key.a = true
Wiimote.Rumble = True
Wait abs(var.zRot) ms
Wiimote.Rumble = False
key.a = false
endif
if var.yRot >= 50 && var.zRot >= -5 && var.zRot <= 5 then // For Lob
key.s = true
Wiimote.Rumble = True
Wait var.yRot-25 ms
Wiimote.Rumble = False
key.s = false
endif
GlovePIE FPS Script without SensorBar
hellu 🙂 this is a script for control fps games without sensorbar (a bit difficult but.. just try it). Rember to read the comments for calibrate your wiimote with the script. enjoy it them.
————————————————–
// FPSGame by Kasten, improved by Lotti
// Thanks to TaggeD for the automatic configuration of the wiimote’s offsets
// Motion Mouse
// Manual Configuration
// When configuring the offsets please put the wiimote flat and do not move it.
// These are offsets change them so that your debug output reads 0,28,0
// The debug output is at the top of this window.
// Ex if you get -7,33,-6 then change the offsets to 7,-5,6
var.xNunchukOffset = 5
var.yNunchukOffset = -3
var.zOffset = 4
var.xRot = Wiimote.RawForceX + var.xNunchukOffset
var.yRot = Wiimote.RawForceY + var.yNunchukOffset
var.zRot = Wiimote.RawForceZ + var.zOffset
debug = ‘X:’ + var.xRot + ‘, ‘ + ‘Y:’ + var.yRot + ‘, ‘ + ‘Z:’ + var.zRot
// Automatic Configuration
// Simple press – and + buttons on wiimote before start playing
if Wiimote.Minus && Wiimote.Plus then
var.xNunchukOffset = -Wiimote.RawForceX
var.zOffset = -Wiimote.RawForceZ
var.yNunchukOffset = -Wiimote.RawForceY + 28
endif
// Change this if you would like your mouse to go faster
var.xMinSpeed = 1
var.xMaxSpeed = 5
var.xSpeedDivision = 27 //default 27
var.zMinSpeed = 1
var.zMaxSpeed = 5
var.zSpeedDivision = 27 //default 27
// change these to a higher number if your hands are not steady or lower if they are
var.xCutoff = 4
var.zCutoff = 4
// X/Y offsets for Analog. If it’s too sensitive then make the numbers larger.
var.xNunchukOff = .07
var.yNunchukOff = .07
//Switch off the leds
Wiimote.leds = 0
//
// Game buttons.
//
mouse.LeftButton = Wiimote.B
mouse.RightButton = Wiimote.A
mouse.WheelUp = Wiimote.Plus
mouse.WheelDown = Wiimote.Minus
mouse.WheelUp = Wiimote.Right
mouse.WheelDown = Wiimote.Left
key.Escape = Wiimote.Two
key.e = Wiimote.Down
key.Space = Wiimote.Up
key.q = Wiimote.Nunchuk.CButton
key.Shift = Wiimote.Nunchuk.ZButton
//
// Analog Movements
//
if Wiimote.Nunchuk.JoyX < -var.xNunchukOff then key.a = true else key.a = false endif if Wiimote.Nunchuk.JoyX > var.xNunchukOff then
key.d = true
else key.d = false
endif
if Wiimote.Nunchuk.JoyY < -var.yNunchukOff then key.w = true else key.w = false endif if Wiimote.Nunchuk.JoyY > var.yNunchukOff then
key.s = true
else key.s = false
endif
//
// Reload
//
if Wiimote.Nunchuk.RawForceY > 60 then
key.r = true
Wiimote.Rumble = true
Wiimote.Leds = 15
else
key.r = false
Wiimote.Rumble = false
Wiimote.Leds = 0
endif
// This is the code that moves your mouse
var.xSpeedInc=(var.xMaxSpeed-var.xMinSpeed)/var.xSpeedDivision
var.zSpeedInc=(var.zMaxSpeed-var.zMinSpeed)/var.zSpeedDivision
var.xSpeed=var.xMinSpeed+abs(var.xRot)*var.xSpeedInc
var.zSpeed=var.zMinSpeed+abs(var.zRot)*var.zSpeedInc
if var.xRot > var.xCutoff then mouse.x = mouse.x – .001 * var.xSpeed * (var.xRot – var.xCutoff)
if var.xRot < -var.xCutoff then mouse.x = mouse.x - .001 * var.xSpeed * (var.xRot + var.xCutoff) if var.zRot > var.zCutoff then mouse.y = mouse.y – .001 * var.zSpeed * (var.zRot – var.zCutoff)
if var.zRot < -var.zCutoff then mouse.y = mouse.y - .001 * var.zSpeed * (var.zRot + var.zCutoff)
//debug = ‘X:’ + var.xRot + ‘, ‘ + ‘Z:’ + var.zRot